Brief 1

Brief 1- Alien Head is available here:


Brief 2

Brief 2 is available here


Brief 3

Brief 3 is available here:









Blackboard Collaborate:

Classes will be run in general during the school times using Blackboard Collaborate. This allows me to talk to each of you easily and is decent for other applications as well. Im going to do demos still through twitch I think though. I think the platform suits that better.

Google Hangouts link here:

I will be on this quite a bit when Im on the computer and will be available to help here. If you email me and ask for a time to meet here I can do that most times. I will turn this on when working so you can pop on if you like and ask questions or spy on my work!


On twitch look for markycullen for tutorials. Link here:


Alien Head and Thumbnails etc.

Tutorial: Thumbnailing Techniques:

Orthographic Views:

 Original showing reference lines and Line of Symmetry on Head.

These next two are the ones to be used in Maya.

They have a darker background and are the exact same size. This makes it an easier reference and the darker background allows you to see white modelling wireframe easier. Note that the reference linbes in both are at the same height as each other two. You don’t want the front view to be lower or higher than the side.


What's in the hand in...

Hand In the following:


Front and Side View line Ups:

You physical sculpt (A few photos of it painted unpainted etc…)


Digital Paint (You may decide to do front and side view of you prefer or 3/4:






Sculpey Modelling

Tutorial: Really Nice Intro to Digital Sculpting:


As you can see the model slightly deviated from the concept art above…. the “snout” is stumpier here. I prefer the concept art so I’ll stick closer to that but i have resolved some of the anatomy at the back of the neck and going into the eary things. I’ve added some colour to this as reference but Im not sure if it works. I’ll probably do a few paints of it and choose one of those instead.¬† Bit rushed really but it’ll be handy reference for modelling and digital sculpting nonetheless.


Painting Masterclass
Background Reference Tutorials

Starting out and prepping:

Line Work Hints and Tips:

Quick Painting: