Gemma
Burke
Higher Diploma in
3D Modelling & Animation
087 960 3349
gemmaburke91@gmail.com
gemmaburkedesigner
Spring 2017
Final Project
Final Project
Work Experience
Placement Productions
Rigging and Animation
This Brief is Rigged
Autumn 2016
Concept Art for 3D
Rigid Body Conceptual Art
The Crate
Soft Body Conceptual Art
Texturing and Rendering
Robot Texturing and Rendering
Augmented Bots
Alien Head
Concept to finished Model
3D Modelling and Sculpting
Say HAL’o To Me
Final Project
The Critters Concept Art
This is a personal project. The students design the brief themselves and work the project to completion. The project will be a 3d based outcome and may be any of the following: Virtual reality, Augmented Reality, Games based rendering, Motion Design, 3d Animate short etc. It may be a finished complete project or a part of a proposed development for completion at a later stage.
TThe idea for this project started last semester in soft body conceptual art project. I knew I wanted to incorporate character design in my final project and I already had the starting stages of that, I had 3 characters designed already, and a small back story so all I had to do was to expand that story and add more characters. With a background of graphic design I knew I wanted to bring that into this project, and that’s where the book idea came from, since I had designed 3 books prior to this. Augmented reality is still in it’s early stages with the likes of Pokémon Go, and I had some experience with it in a previous project. But something that I haven’t seen much of is AR working with print design, there are some examples out there but not too many. The idea for the collectable cards were added after ,in the early concept stages after researching characters and I came across old Pokémon cards. I remember in my childhood having the cards but also the guidebook telling me all about each Pokémon and I wanted that for my characters. Pokémon influenced this project quite a bit, in both character design but also had it’s marketed as a whole.
THE CRITTERS COLLECTABLE CARDS
Augmented Reality Models
Models as Cards
The Lore of the Critters Book
Placement Productions
Female Weirdogs
During the second semester students undertake a short 2 week work placement. This offers the students a chance to show use their learned skills in an industry setting.
The current Weirdog characters were male looking and therefore the female demographic was lost. My task was to develop 15-20 more Weirdogs with female qualities. I found the work placement very enjoyable, I treated it like I would any freelance graphic design project I’ve done in the past 5 years. The process of designing a character and the process of designing a wedding invitations (which is what I had done previously) there isn’t much between them. Sketching ideas is important with both and then taking those sketches and developing them further, either more detailed sketches or straight to screen. Getting feedback from the client is also important. Getting their thoughts, ideas and opinions of what I’ve pitched to them. Over the past 9 months of this course, I have really loved concept art.Designing ‘The Critters’ has given me the taste to continue designing more characters in my spare time. Working on Weirdogs has added to that. Hopefully the sketching and digital painting techniques I have learned from this will be used more and more in my future designs .
This Brief is Rigged
CharacterRig from Pixel Rogue on Vimeo.
Character Interacting with Ball Animation
Create an animation of a bipedal character interacting with a ball, the character and ball will both be rigged using techniques shown during the semester.
I decided the way I wanted my character to interact with the ball was something I could do myself and that was soloing (GAA) and this lead to how I was going to rig the character. I decided I wanted to use forward kinematics throughout the whole rig to give myself more control over the entire animation.
Forward Kinematics Rig
Rig Close Up
Ball Controller
Rigid Body Conceptual Art
Steampunk Box Beauty Shot
Create a complete concept document covering one of the following subject areas:
• Future Weaponry
• Steampunk Styled Object
• Cartoon Styled Vehicle
The final output should include development work, orthographic drawings for use as 3d modelling reference, texture reference sheets and 2 fully rendered beauty shots of the final design.
The theme I had chosen for this project was ‘Steampunk Styled Object’. The decision to go with this theme influenced by seeing the music video for Panic! At the Disco’s The Ballad of Mona Lisa which steampunk style video. Steampunk a genre of science fiction that has a historical setting and typically features steam-powered machinery rather than advanced technology but I wanted to mix that style with current technology. After much research I had decided on designing a casing for a Raspberry Pi, a small compact PC in the palm of your hand. The design was a mix of typical steampunk elements gears, chains and pipes and I wanted to use wood as the main body of the case. For the outside it looks like an ornate box until the small screen in the centre lights up showing that is connected to wifi. I found getting the orthographic drawings correct quite difficult since I haven’t done them since 1st year of secondary school. But in the end I quickly modelling everything in MAYA and used the renders as a basis to get perspective right.
Steampunk Box Beauty Shot 2
Steampunk Box Model Sheet
The Crate
Games of Thrones - Stark Crate
Design and create a simple crate for a game environment model based on one of the following themes:
• Star Trek
• Game of Thrones
• Odd World (Abe’s Odyssey)
The them I had chosen for the crate was ‘Game of Thrones’. I am a big fan of the show so deciding on what element of the show to incorporate was difficult. I decided on a theme of weddings within the shows, The Red wedding, the purple wedding and a dothraki wedding. The final crate was based on the Red wedding, with the burnt banner of the Stark house to show that the Frey family burnt the banners of the starks after the wedding.
Games of Thrones - Stark Crate Concept
Games of Thrones - Stark Crate UV Map
Soft Body Conceptual Art
Monster Mash - Hoodchie Character Turnaround
Choose from the following briefs:
• The four Horsemen: Create modelling concept design document for one of the four horsemen of the apocalypse.
• Pokemon Go Real: Redesign 2 Pokemon for use in special effects in a real world setting. Create a full design document for each model concept.
• The Monster Mash: Design a monster for use in special effects in a real world setting OR design 3 cartoon based monsters for use in a children's cartoon animation.
Create a model of one of your designs using traditional sculpting methods (Sculpey or Clay for example).
For this project I chose the ‘The Monster Mash’ brief and within that brief I chose to design 3 cartoon based monsters. I wanted the monster to be cute but also have a dark backstory. The target age group for this project was tweens the late teens, since the cute design of the characters would appeal to the younger audience but the backstory would appeal to the older audience. I really enjoy the freedom of this concept art brief it let my imagination roam free and I realised that my imagination had a dark underbelly. The story behind the Hoodchie was that they hunt and kill their prey and use the skin of the animal to make themselves armour and them would do this by sewing parts of the skin together to fit their body. The Bullibuns are the protectors of the animals and they will do anything to protect the animals from the Hoodchies. This backstory was fleshed out more with the major project , but the basis was designed for this project.
Hoodchie Character Reference Sheet
Bullibun Character Turnaround
Hoodchie Character Sales Shot
Bullinbun Character Sales Shot
Unicorn Hoodchie Character Sales Shot
Super Sculpey Model
Robot Texturing and Rendering
IronManRotationVideo from Pixel Rogue on Vimeo.
Iron Men Rotation Video
With the pre-made model of a robot do the following:
• Design a concept shot for your robot retexturing
• Unwrap the model and export UVs for texturing
• Create textures in Photoshop
• Render 2 full HD beauty shots of the final textured robot
• Create an animated model rotation of the final outcome
With this project I wanted to design two contrasting robots. From researching I found that the 1970’s Iron was very different compared the Iron Man shown to today’s marvels films. My aim to design the 1970’s to look as crap as possible compared to the modern day Iron Man. I replaced the arc reactor with a light bulb and sellotape and the texture of the entire robot was made to look like a bin bag. I wanted the modern Iron Man to look shiny and brand new so when adding the textures in MAYA, I used a specular map to highlight the shininess of the iron.
Concept Renders of each robot
70's Iron Man Turnaround
Iron Man Turnaround
Iron Man Sales Shot
70's Iron Man Sales Shot
Augmented Bots
Augmented Reality Iron Man
Get your design for the robot in brief one ready and inserted into an Augmented Reality environment by doing the following
• Conform all textures onto one single texture with one UV set
• Export the robot from the 3d package in the DAE format
• Create an image to act as a marker to trigger your augmented reality model
• Upload following Augment's rules to enable the marker triggered augmented reality
I realised right away that when unwrapping the robot and creating UV maps that I hadn’t placed all the UVs on one map, so I had go through the process of baking the lightning and textures into one map. Creating the marker my idea behind it was he was running a campaign for some sort of political office and this was the poster.
AR Marker
Iron Man Robot Baked UV Map
Alien Head
AlienHeadRotationVideo from Pixel Rogue on Vimeo.
Alien Head Rotation Video
Model a low polygon Alien head
• Export this model into a digital sculpting package
• Sculpt and texture the model
• Export back into the 3d package as a low level mesh using a Normal texture to mimic a higher polygon model
• Render 2 beauty shots and a model rotation from the 3d package
This was first project that Mudbox was used and I enjoyed the freedom of painting texture into a model and adding colour using the graphics tablet was also a nice change. The texture and colour of the alien came from researching aliens and seeing what other people had concepted aliens to look like. Mu influence came from the aliens used in the sims 4 and the marking that you can put on them using makeup and the colour was a mixture of the skin colour choices you have.
Alien Head Beauty Shot 1
Alien Head Beauty Shot 2
Alien Head Beauty Shot 3
Concept to finished Model
Character Model Rotation Video from GemGemJasyRae on Vimeo.
Hoodchie Rotation Video
Take one of the characters designed in brief 2 of the concept art module and do the following.
• Create a low polygon mesh of your design
• Unwrap the UVs of the model
• Export model into a 3d sculpting package for digital sculpting and texturing
• Export back to the 3d package for rendering
• Create 3 beauty shots and a model rotation rendered and lit in the 3d package
To be honest I am not happy on how the final model turned out, I found it difficult to get my head around the idea of topology. The model to me looks to boxy for my liking but at a first attempt at modelling a full model from concept to finish it isn’t the worst. The part of this project that I enjoyed to most was the texturing in Mudbox and photoshop. I learned what not to do in this project and took that knowledge with me when modelling the characters in the final project.
Hoodchie Beauty Shot 1
Hoodchie Beauty Shot 2
Hoodchie Beauty Shot 3
Say HAL’o To Me
RobotRotation from Pixel Rogue on Vimeo.
Robot Rotation Video
Create a model of a robot and an organic model using techniques acquired throughout the semester, ensuring that good edge flow and topology are present on the models.
I wanted to design a robot that had a comedy element to it and also look like it was cobbled together using different parts of machines and other robots. Adding the fish made of nuts and bolts and giving the helmet a transparent textures really added to the robots finish, and it also looks like the fish in the brain of the robot. I was influenced alot by Eric Cartman's robot custom in south park ‘Awesom-O’ and hence why the music in the video is the awesome-o song that Butters’ sings.
The organic model design came from the soft body conceptual art project since I was modelling the Hoodchie and the Bullibun concept art where already there.
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BullibunRotationVideo from Pixel Rogue on Vimeo.
Organic model Rotation Video