
Lauren
Coyle
Higher Diploma in
3D Modelling & Animation
086 123 7944
laurencoyle.eac@gmail.com
laurencoyle.com
Spring 2017
Final Project
Final Project
Work Experience
Placement Productions
Rigging and Animation
This Brief is Rigged
Autumn 2016
Concept Art for 3D
Rigid Body Conceptual Art
The Crate
Soft Body Conceptual Art
Texturing and Rendering
Robot Texturing and Rendering
Alien Head
Concept to finished Model
3D Modelling and Sculpting
Say HAL’o To Me
Final Project
animation from Pixel Rogue on Vimeo.
final animatioon
This is a personal project. The students design the brief themselves and work the project to completion. The project will be a 3d based outcome and may be any of the following: Virtual reality, Augmented Reality, Games based rendering, Motion Design, 3d Animate short etc. It may be a finished complete project or a part of a proposed development for completion at a later stage.
For the final project I chose to create an animated short from concept through to finish, using styles and methods of companies I admire as influence in the projects development.
silhouette concept art
environment concept art
main prop concept
character model concept art
tree 3d model
sock main prop model
character 3d model
storyboard
Placement Productions
Work Placment concept art
During the second semester students undertake a short 2 week work placement. This offers the students a chance to show use their learned skills in an industry setting.
Working in the early stages of a project, I developed areas of the environment in fitting with the style and theme of the overall concept.
3D house models
This Brief is Rigged
rigged character
Create an animation of a bipedal character interacting with a ball, the character and ball will both be rigged using techniques shown during the semester.
Through the process of this project I developed a firm understanding of the rigging and animation techniques with the use of Autodesk Maya.
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Rigid Body Conceptual Art
Steampunk public transport
Create a complete concept document covering one of the following subject areas:
• Future Weaponry
• Steampunk Styled Object
• Cartoon Styled Vehicle
The final output should include development work, orthographic drawings for use as 3d modelling reference, texture reference sheets and 2 fully rendered beauty shots of the final design.
After completing this brief I had a true understanding of concept art for 3d and its design necessities before it is to be fully developed in 3D for animation.
claw concept art
air balloon concept
final concept shot
The Crate
crate unwrapped texture
Design and create a simple crate for a game environment model based on one of the following themes:
• Star Trek
• Game of Thrones
• Odd World (Abe’s Odyssey)
As our first project I learned the basics of lighting, texturing and rendering with the use of Photoshop and mental ray in Maya.

Soft Body Conceptual Art
Monster characters final concepts
Choose from the following briefs:
• The four Horsemen: Create modelling concept design document for one of the four horsemen of the apocalypse.
• Pokemon Go Real: Redesign 2 Pokemon for use in special effects in a real world setting. Create a full design document for each model concept.
• The Monster Mash: Design a monster for use in special effects in a real world setting OR design 3 cartoon based monsters for use in a children's cartoon animation.
Create a model of one of your designs using traditional sculpting methods (Sculpey or Clay for example).
This project gave me the opportunity to expand my character design skills by focusing on the creation and development of conceptual art for 3d.
early character development
colour samples
final concept monster character shot
sculpy model in progress
Robot Texturing and Rendering
tin TEXTURED OLD TOY ROBOT
With the pre-made model of a robot do the following:
• Design a concept shot for your robot retexturing
• Unwrap the model and export UVs for texturing
• Create textures in Photoshop
• Render 2 full HD beauty shots of the final textured robot
• Create an animated model rotation of the final outcome
With this project I gained an understanding the methods of creating textured materials for 3D and producing high quality finished renders.
wood textured old toy robot
tinbot_rotation_NEW from Pixel Rogue on Vimeo.
tinbot turntable
Alien Head
alien 3d model
Model a low polygon Alien head
• Export this model into a digital sculpting package
• Sculpt and texture the model
• Export back into the 3d package as a low level mesh using a Normal texture to mimic a higher polygon model
• Render 2 beauty shots and a model rotation from the 3d package
This brief introduced me to the combination of Maya and Mudbox for textures and enhancing the overall look of a 3d model.
alien_head_rotation from Pixel Rogue on Vimeo.
Alien head
alien 3d model mesh
Concept to finished Model
final character render shot
Take one of the characters designed in brief 2 of the concept art module and do the following.
• Create a low polygon mesh of your design
• Unwrap the UVs of the model
• Export model into a 3d sculpting package for digital sculpting and texturing
• Export back to the 3d package for rendering
• Create 3 beauty shots and a model rotation rendered and lit in the 3d package
This brief brought my fully conceptualized character through to modelling. With this I enhanced my knowledge in UV unwrapping, texturing in Mudbox and modelling in Maya.
monster character 3d model
monster model mesh
monster_brief2 from Pixel Rogue on Vimeo.
monster model turntable
Say HAL’o To Me
organic_meshbreif2 from Pixel Rogue on Vimeo.
organic mesh model
Create a model of a robot and an organic model using techniques acquired throughout the semester, ensuring that good edge flow and topology are present on the models.
From completing this brief I learned the importance and reasoning’s behind creating clean 3d models with good edge flow and topology that would later allow for rigging and animation of the characters I had made.
robotwifi from Pixel Rogue on Vimeo.
robot mesh model