
Brendan
Gill
Higher Diploma in
3D Modelling & Animation
087 403 3709
bgill8@hotmail.co.uk
benizergill.wordpress.com
Spring 2017
Final Project
Final Project
Work Experience
Placement Productions
Rigging and Animation
This Brief is Rigged
Autumn 2016
Concept Art for 3D
Rigid Body Conceptual Art
Soft Body Conceptual Art
Texturing and Rendering
Robot Texturing and Rendering
Alien Head
Concept to finished Model
3D Modelling and Sculpting
Say HAL’o To Me
Previous Work (optional)
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Project Title
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Project Title
Final Project
exibition presentation from Pixel Rogue on Vimeo.
Project animations and turnarounds
This is a personal project. The students design the brief themselves and work the project to completion. The project will be a 3d based outcome and may be any of the following: Virtual reality, Augmented Reality, Games based rendering, Motion Design, 3d Animate short etc. It may be a finished complete project or a part of a proposed development for completion at a later stage.
In this project, my goal was to create a game demo and game assets. .
Archer Character Beauty Shots
Archer Concept art
Archer Charcacter Design and modeling sheet
Kanotsistontes Concept art / Modeling Sheel
TAH-Tah-Ke-Kle concept art
Placement Productions
The ebisu game model
During the second semester students undertake a short 2 week work placement. This offers the students a chance to show use their learned skills in an industry setting.
For my work experience, I worked at a game studio in belfast. My role was to design model and texture spaceships.
The Fruit Bat Game Model
The Garuda MKIII game model
The Greasers Revenge game model
The Neo Kaneda game model
This Brief is Rigged
Character rigging animation from Pixel Rogue on Vimeo.
Kick ups animation
Create an animation of a bipedal character interacting with a ball, the character and ball will both be rigged using techniques shown during the semester.
Rigging, the bane of 3D animation. This took much longer than it should have.
Rigid Body Conceptual Art
Steampunk Mecha Concept art
Create a complete concept document covering one of the following subject areas:
• Future Weaponry
• Steampunk Styled Object
• Cartoon Styled Vehicle
The final output should include development work, orthographic drawings for use as 3d modelling reference, texture reference sheets and 2 fully rendered beauty shots of the final design.
In this project it was my idea to combine the future weaponry and steampunk subject areas. This resulted in a steampunk war mecha
Silhouette Concept sketches
Further developed sketches
Silhouette final Selection
Soft Body Conceptual Art
Pestilence concept art
Choose from the following briefs:
• The four Horsemen: Create modelling concept design document for one of the four horsemen of the apocalypse.
• Pokemon Go Real: Redesign 2 Pokemon for use in special effects in a real world setting. Create a full design document for each model concept.
• The Monster Mash: Design a monster for use in special effects in a real world setting OR design 3 cartoon based monsters for use in a children's cartoon animation.
Create a model of one of your designs using traditional sculpting methods (Sculpey or Clay for example).
This was a fun project for me. It resulted in a female sci-fi interpretation of pestilence from pestilence of the four horsemen of the apocalypse.
Pestilence design Sketch
Pestilence Weapon Design
Pestilence modeling Sheet
Pestilence Concept art
Robot Texturing and Rendering
Texturing animation from Pixel Rogue on Vimeo.
Texturing turn arounds
With the pre-made model of a robot do the following:
• Design a concept shot for your robot retexturing
• Unwrap the model and export UVs for texturing
• Create textures in Photoshop
• Render 2 full HD beauty shots of the final textured robot
• Create an animated model rotation of the final outcome
Another fun project. One robot is influenced by my travels and the other is influenced by the animated film "Laputa, Castle in the Sky".
Woodbot close ups
Woodbot Environment Placement
Travel bot Close ups
Travel Bot Environment Placement
Alien Head
alien head from Pixel Rogue on Vimeo.
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Model a low polygon Alien head
• Export this model into a digital sculpting package
• Sculpt and texture the model
• Export back into the 3d package as a low level mesh using a Normal texture to mimic a higher polygon model
• Render 2 beauty shots and a model rotation from the 3d package
A very Quick 2 hour project involving Maya and Mudbox. The design is influenced by the Hedgehog pie monsters from the Final Fantasy series.
Concept to finished Model
Pestilence turnaround from Pixel Rogue on Vimeo.
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Take one of the characters designed in brief 2 of the concept art module and do the following.
• Create a low polygon mesh of your design
• Unwrap the UVs of the model
• Export model into a 3d sculpting package for digital sculpting and texturing
• Export back to the 3d package for rendering
• Create 3 beauty shots and a model rotation rendered and lit in the 3d package
I used the designs of my Pestilence character to make a 3D model. It was a real struggle to unfold the characters uv's. As a result this resulted in the completion of the bust only.
Pestilence Beauty Shot
PESTILENCE BEAUTY SHOT
PESTILENCE BEAUTY SHOT
Say HAL’o To Me
frogman from Pixel Rogue on Vimeo.
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Create a model of a robot and an organic model using techniques acquired throughout the semester, ensuring that good edge flow and topology are present on the models.
These were my first attempts into 3D in a long time. The Samurai Robot was influenced by Grey fox from the Metal Gear Solid series. The Aztec frog man was a result of playing Age of Empires III and the animated film spirited away.
samurai bot from Pixel Rogue on Vimeo.
Samurai Robot Turn around

Aztec frogman