Brendan
Gill

Higher Diploma in
3D Modelling & Animation


087 403 3709

bgill8@hotmail.co.uk

benizergill.wordpress.com

Spring 2017

Final Project

Work Experience

Rigging and Animation

Autumn 2016

Concept Art for 3D

Texturing and Rendering

3D Modelling and Sculpting

Previous Work (optional)

Insert Module Title

Insert Module Title

Final Project

exibition presentation from Pixel Rogue on Vimeo.

Project animations and turnarounds

Brief:

This is a personal project. The students design the brief themselves and work the project to completion. The project will be a 3d based outcome and may be any of the following: Virtual reality, Augmented Reality, Games based rendering, Motion Design, 3d Animate short etc. It may be a finished complete project or a part of a proposed development for completion at a later stage.

Solution:

In this project, my goal was to create a game demo and game assets. .

Archer Character Beauty Shots

Archer Concept art

Archer Charcacter Design and modeling sheet

Kanotsistontes Concept art / Modeling Sheel

TAH-Tah-Ke-Kle concept art

Placement Productions

The ebisu game model

Brief:

During the second semester students undertake a short 2 week work placement. This offers the students a chance to show use their learned skills in an industry setting.

Solution:

For my work experience, I worked at a game studio in belfast. My role was to design model and texture spaceships.

The Fruit Bat Game Model

The Garuda MKIII game model

The Greasers Revenge game model

The Neo Kaneda game model

This Brief is Rigged

Character rigging animation from Pixel Rogue on Vimeo.

Kick ups animation

Brief:

Create an animation of a bipedal character interacting with a ball, the character and ball will both be rigged using techniques shown during the semester.

Solution:

Rigging, the bane of 3D animation. This took much longer than it should have.

Rigid Body Conceptual Art

Steampunk Mecha Concept art

Brief:

Create a complete concept document covering one of the following subject areas:

• Future Weaponry
• Steampunk Styled Object
• Cartoon Styled Vehicle

The final output should include development work, orthographic drawings for use as 3d modelling reference, texture reference sheets and 2 fully rendered beauty shots of the final design.


Solution:

In this project it was my idea to combine the future weaponry and steampunk subject areas. This resulted in a steampunk war mecha

Silhouette Concept sketches

Further developed sketches

Silhouette final Selection

Soft Body Conceptual Art

Pestilence concept art

Brief:

Choose from the following briefs:

• The four Horsemen: Create modelling concept design document for one of the four horsemen of the apocalypse.
• Pokemon Go Real: Redesign 2 Pokemon for use in special effects in a real world setting. Create a full design document for each model concept.
• The Monster Mash: Design a monster for use in special effects in a real world setting OR design 3 cartoon based monsters for use in a children's cartoon animation.

Create a model of one of your designs using traditional sculpting methods (Sculpey or Clay for example).


Solution:

This was a fun project for me. It resulted in a female sci-fi interpretation of pestilence from pestilence of the four horsemen of the apocalypse.

Pestilence design Sketch

Pestilence Weapon Design

Pestilence modeling Sheet

Pestilence Concept art

Robot Texturing and Rendering

Texturing animation from Pixel Rogue on Vimeo.

Texturing turn arounds

Brief:

With the pre-made model of a robot do the following:

• Design a concept shot for your robot retexturing
• Unwrap the model and export UVs for texturing
• Create textures in Photoshop
• Render 2 full HD beauty shots of the final textured robot
• Create an animated model rotation of the final outcome


Solution:

Another fun project. One robot is influenced by my travels and the other is influenced by the animated film "Laputa, Castle in the Sky".

Woodbot close ups

Woodbot Environment Placement

Travel bot Close ups

Travel Bot Environment Placement

Alien Head

alien head from Pixel Rogue on Vimeo.

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Brief:

Model a low polygon Alien head

• Export this model into a digital sculpting package
• Sculpt and texture the model
• Export back into the 3d package as a low level mesh using a Normal texture to mimic a higher polygon model
• Render 2 beauty shots and a model rotation from the 3d package


Solution:

A very Quick 2 hour project involving Maya and Mudbox. The design is influenced by the Hedgehog pie monsters from the Final Fantasy series.

Concept to finished Model

Pestilence turnaround from Pixel Rogue on Vimeo.

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Brief:

Take one of the characters designed in brief 2 of the concept art module and do the following.

• Create a low polygon mesh of your design
• Unwrap the UVs of the model
• Export model into a 3d sculpting package for digital sculpting and texturing
• Export back to the 3d package for rendering
• Create 3 beauty shots and a model rotation rendered and lit in the 3d package


Solution:

I used the designs of my Pestilence character to make a 3D model. It was a real struggle to unfold the characters uv's. As a result this resulted in the completion of the bust only.

Pestilence Beauty Shot

PESTILENCE BEAUTY SHOT

PESTILENCE BEAUTY SHOT

Say HAL’o To Me

frogman from Pixel Rogue on Vimeo.

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Brief:

Create a model of a robot and an organic model using techniques acquired throughout the semester, ensuring that good edge flow and topology are present on the models.


Solution:

These were my first attempts into 3D in a long time. The Samurai Robot was influenced by Grey fox from the Metal Gear Solid series. The Aztec frog man was a result of playing Age of Empires III and the animated film spirited away.

samurai bot from Pixel Rogue on Vimeo.

Samurai Robot Turn around

Aztec frogman