
Ailish
Haughey
Higher Diploma in
3D Modelling & Animation
083 153 2992
ailish.haughey@gmail.com
ailishhaughey.wixsite.com/portfolio
Spring 2017
Final Project
Final Project
Work Experience
Placement Productions
Rigging and Animation
This Brief is Rigged
Autumn 2016
Concept Art for 3D
Rigid Body Conceptual Art
Soft Body Conceptual Art
Texturing and Rendering
Robot Texturing and Rendering
Augmented Bots
Alien Head
Concept to finished Model
3D Modelling and Sculpting
Say HAL’o To Me
Final Project
Animation1 from Pixel Rogue on Vimeo.
Animated Short
This is a personal project. The students design the brief themselves and work the project to completion. The project will be a 3d based outcome and may be any of the following: Virtual reality, Augmented Reality, Games based rendering, Motion Design, 3d Animate short etc. It may be a finished complete project or a part of a proposed development for completion at a later stage.
I chose to work on an Animated Short in order to bring a character from concept through to animation. I enjoyed the challenges in each step of the process, in particular modelling and rigging the character.
Wide Shot of Scene
Action Pose
Hot Air Balloon
Modelling Character and Props
Textures
Placement Productions
Emerald X20 Opus
During the second semester students undertake a short 2 week work placement. This offers the students a chance to show use their learned skills in an industry setting.
Emerald Guitars make custom made artisan guitars from carbon fibre. Their guitars are built to order. I contacted Emerald Guitars to see if they would like a 3D model of one of their guitars. I proposed modelling one guitar of their choice and creating an animated turntable/rotation and an Augmented Reality version of the model. They suggested the X20 Opus Guitar.
Emerald1 from Pixel Rogue on Vimeo.
Turntable of Model
Close Up of Carbon Fibre Texture
Wireframe
EG_SF1 from Pixel Rogue on Vimeo.
360 demo
This Brief is Rigged
Rig
Create an animation of a bipedal character interacting with a ball, the character and ball will both be rigged using techniques shown during the semester.
Rigging is great fun, once you get your head around it. I was quite happy with my own character rig so I used it for this brief. I used IK handles for the legs, with attributes for the movements of the feet; an IK spline handle for the spine for flexible bending; FK joints in the arms and hands; aim constraints on the eyes and blend shapes for the hair and facial expressions. For the ball I used a simple ball rig with atributes for squash and stretch.
bounce from Pixel Rogue on Vimeo.
Bounce Ball/Walk Cycle Animation
Rigid Body Conceptual Art
Steampunk Space Hoover
Create a complete concept document covering one of the following subject areas:
• Future Weaponry
• Steampunk Styled Object
• Cartoon Styled Vehicle
The final output should include development work, orthographic drawings for use as 3d modelling reference, texture reference sheets and 2 fully rendered beauty shots of the final design.
I chose the 'Steampunk Style Object' and designed a fantasy based space object.
Soft Body Conceptual Art
Orthographic View of Cthuhlu Concept Art
Choose from the following briefs:
• The four Horsemen: Create modelling concept design document for one of the four horsemen of the apocalypse.
• Pokemon Go Real: Redesign 2 Pokemon for use in special effects in a real world setting. Create a full design document for each model concept.
• The Monster Mash: Design a monster for use in special effects in a real world setting OR design 3 cartoon based monsters for use in a children's cartoon animation.
Create a model of one of your designs using traditional sculpting methods (Sculpey or Clay for example).
I chose the 'Monster Mash' option for this project. I wanted to create concept art for sea monsters. I decided to recreate three of H.P Lovecrafts monsters.
Model Sheet
Eihrt, Dagon and Cthuhlu
Robot Texturing and Rendering
Old and New
With the pre-made model of a robot do the following:
• Design a concept shot for your robot retexturing
• Unwrap the model and export UVs for texturing
• Create textures in Photoshop
• Render 2 full HD beauty shots of the final textured robot
• Create an animated model rotation of the final outcome
For this project I created textures for an old rusty robot and a shiny new one.
Old Robot
Augmented Bots
Augmented Reality
Get your design for the robot in brief one ready and inserted into an Augmented Reality environment by doing the following
• Conform all textures onto one single texture with one UV set
• Export the robot from the 3d package in the DAE format
• Create an image to act as a marker to trigger your augmented reality model
• Upload following Augment's rules to enable the marker triggered augmented reality
Alien Head
Alien Head with wireframe
Model a low polygon Alien head
• Export this model into a digital sculpting package
• Sculpt and texture the model
• Export back into the 3d package as a low level mesh using a Normal texture to mimic a higher polygon model
• Render 2 beauty shots and a model rotation from the 3d package
I modelled a feline like alien using low polygon modelling, I then sculpted and painted it in Mudbox to give it the texture I wanted
Alien Head
alien_rot from Pixel Rogue on Vimeo.
Alien Head Turntable
Concept to finished Model
Cthuhlu 3D Model
Take one of the characters designed in brief 2 of the concept art module and do the following.
• Create a low polygon mesh of your design
• Unwrap the UVs of the model
• Export model into a 3d sculpting package for digital sculpting and texturing
• Export back to the 3d package for rendering
• Create 3 beauty shots and a model rotation rendered and lit in the 3d package
I used my concept art for the recreation of H.P Lovecrafts Cthuhlu to model this character.
monster from Pixel Rogue on Vimeo.
Cthuhlu Turntable
Wireframe
Say HAL’o To Me
robot from Pixel Rogue on Vimeo.
Robot Model
Create a model of a robot and an organic model using techniques acquired throughout the semester, ensuring that good edge flow and topology are present on the models.
Robot Model