Ailish
Haughey

Higher Diploma in
3D Modelling & Animation


083 153 2992

ailish.haughey@gmail.com

ailishhaughey.wixsite.com/portfolio

Spring 2017

Final Project

Work Experience

Rigging and Animation

Autumn 2016

Concept Art for 3D

Texturing and Rendering

3D Modelling and Sculpting

Final Project

Animation1 from Pixel Rogue on Vimeo.

Animated Short

Brief:

This is a personal project. The students design the brief themselves and work the project to completion. The project will be a 3d based outcome and may be any of the following: Virtual reality, Augmented Reality, Games based rendering, Motion Design, 3d Animate short etc. It may be a finished complete project or a part of a proposed development for completion at a later stage.

Solution:

I chose to work on an Animated Short in order to bring a character from concept through to animation. I enjoyed the challenges in each step of the process, in particular modelling and rigging the character.

Wide Shot of Scene

Action Pose

Hot Air Balloon

Modelling Character and Props

Textures

Placement Productions

Emerald X20 Opus

Brief:

During the second semester students undertake a short 2 week work placement. This offers the students a chance to show use their learned skills in an industry setting.

Solution:

Emerald Guitars make custom made artisan guitars from carbon fibre. Their guitars are built to order.  I contacted Emerald Guitars to see if they would like a 3D model of one of their guitars.  I proposed modelling one guitar of their choice and creating an animated turntable/rotation and an Augmented Reality version of the model.  They suggested the X20 Opus Guitar.

Emerald1 from Pixel Rogue on Vimeo.

Turntable of Model

Close Up of Carbon Fibre Texture

Wireframe

EG_SF1 from Pixel Rogue on Vimeo.

360 demo

This Brief is Rigged

Rig

Brief:

Create an animation of a bipedal character interacting with a ball, the character and ball will both be rigged using techniques shown during the semester.

Solution:

Rigging is great fun, once you get your head around it. I was quite happy with my own character rig so I used it for this brief. I used IK handles for the legs, with attributes for the movements of the feet; an IK spline handle for the spine for flexible bending; FK joints in the arms and hands; aim constraints on the eyes and blend shapes for the hair and facial expressions. For the ball I used a simple ball rig with atributes for squash and stretch.

bounce from Pixel Rogue on Vimeo.

Bounce Ball/Walk Cycle Animation

Rigid Body Conceptual Art

Steampunk Space Hoover

Brief:

Create a complete concept document covering one of the following subject areas:

• Future Weaponry
• Steampunk Styled Object
• Cartoon Styled Vehicle

The final output should include development work, orthographic drawings for use as 3d modelling reference, texture reference sheets and 2 fully rendered beauty shots of the final design.


Solution:

I chose the 'Steampunk Style Object' and designed a fantasy based space object.

Soft Body Conceptual Art

Orthographic View of Cthuhlu Concept Art

Brief:

Choose from the following briefs:

• The four Horsemen: Create modelling concept design document for one of the four horsemen of the apocalypse.
• Pokemon Go Real: Redesign 2 Pokemon for use in special effects in a real world setting. Create a full design document for each model concept.
• The Monster Mash: Design a monster for use in special effects in a real world setting OR design 3 cartoon based monsters for use in a children's cartoon animation.

Create a model of one of your designs using traditional sculpting methods (Sculpey or Clay for example).


Solution:

I chose the 'Monster Mash' option for this project. I wanted to create concept art for sea monsters. I decided to recreate three of H.P Lovecrafts monsters.

Model Sheet

Eihrt, Dagon and Cthuhlu

Robot Texturing and Rendering

Old and New

Brief:

With the pre-made model of a robot do the following:

• Design a concept shot for your robot retexturing
• Unwrap the model and export UVs for texturing
• Create textures in Photoshop
• Render 2 full HD beauty shots of the final textured robot
• Create an animated model rotation of the final outcome


Solution:

For this project I created textures for an old rusty robot and a shiny new one.

Old Robot

Augmented Bots

Augmented Reality

Brief:

Get your design for the robot in brief one ready and inserted into an Augmented Reality environment by doing the following

• Conform all textures onto one single texture with one UV set
• Export the robot from the 3d package in the DAE format
• Create an image to act as a marker to trigger your augmented reality model
• Upload following Augment's rules to enable the marker triggered augmented reality


Solution:

Alien Head

Alien Head with wireframe

Brief:

Model a low polygon Alien head

• Export this model into a digital sculpting package
• Sculpt and texture the model
• Export back into the 3d package as a low level mesh using a Normal texture to mimic a higher polygon model
• Render 2 beauty shots and a model rotation from the 3d package


Solution:

I modelled a feline like alien using low polygon modelling, I then sculpted and painted it in Mudbox to give it the texture I wanted

Alien Head

alien_rot from Pixel Rogue on Vimeo.

Alien Head Turntable

Concept to finished Model

Cthuhlu 3D Model

Brief:

Take one of the characters designed in brief 2 of the concept art module and do the following.

• Create a low polygon mesh of your design
• Unwrap the UVs of the model
• Export model into a 3d sculpting package for digital sculpting and texturing
• Export back to the 3d package for rendering
• Create 3 beauty shots and a model rotation rendered and lit in the 3d package


Solution:

I used my concept art for the recreation of H.P Lovecrafts Cthuhlu to model this character.

monster from Pixel Rogue on Vimeo.

Cthuhlu Turntable

Wireframe

Say HAL’o To Me

robot from Pixel Rogue on Vimeo.

Robot Model

Brief:

Create a model of a robot and an organic model using techniques acquired throughout the semester, ensuring that good edge flow and topology are present on the models.


Solution:

Robot Model