
Katie
Hughes
Higher Diploma in
3D Modelling & Animation
087 296 4530
k_hughes89@hotmail.com
kathug.artstation.com
Spring 2017
Final Project
Final Project
Work Experience
Placement Productions
Rigging and Animation
This Brief is Rigged
Autumn 2016
Concept Art for 3D
Rigid Body Conceptual Art
The Crate
Soft Body Conceptual Art
Texturing and Rendering
Robot Texturing and Rendering
Augmented Bots
Alien Head
Concept to finished Model
3D Modelling and Sculpting
Say HAL’o To Me
Previous Work (optional)
Giant Pacific Octopus
ZBrush model
Bone Tomahawk
Game Asset
Country Kitchen
Architectural Visualisation
Final Project
Turntable animation from Pixel Rogue on Vimeo.
gryphon turntable
This is a personal project. The students design the brief themselves and work the project to completion. The project will be a 3d based outcome and may be any of the following: Virtual reality, Augmented Reality, Games based rendering, Motion Design, 3d Animate short etc. It may be a finished complete project or a part of a proposed development for completion at a later stage.
For my final project I chose to design, model and rig a Griffin character to be used in games or film. My final design was based on a Kestrel instead of the common eagle. The Griffin was modelled in ZBrush, then unwrapped in maya before being sent to Mudbox for texturing. The feathers, ferns and leaves were made in Maya using simple image planes and opacity maps.
final illustration
textured griffin
final model
scene setup
wireframe
assets
concept art page
concept silhoetting
texture maps
Placement Productions
Final Image
During the second semester students undertake a short 2 week work placement. This offers the students a chance to show use their learned skills in an industry setting.
During my placement I worked for Urban 3D in Derry, a creative CGI studio specialising in 3D Visualisation, Architectural Visualisation, Design & Property Marketing. For my 2 week placement I modelled a house from architectural plans in Cinema 4D, then textured, lit and rendered it to be as photo-realistic as possible.
c4d wireframe
aerial plan
post-production process
Texture maps
Rigid Body Conceptual Art
Steampunk hammerhead
Create a complete concept document covering one of the following subject areas:
• Future Weaponry
• Steampunk Styled Object
• Cartoon Styled Vehicle
The final output should include development work, orthographic drawings for use as 3d modelling reference, texture reference sheets and 2 fully rendered beauty shots of the final design.
I chose the Steampunk brief, and created various submarine designed based on marine animals. I focused on the shark as I love their body shape.
silhoette brainstorming
hammerhead concepts
Shark concepts
The Crate
crate and barrel
Design and create a simple crate for a game environment model based on one of the following themes:
• Star Trek
• Game of Thrones
• Odd World (Abe’s Odyssey)
For this project I chose the Game of Thrones theme, as I wanted to practice hand drawn wood textures. My theme was 'monster in a box'.
monster crate
barrel texture maps
Crate texture maps
Soft Body Conceptual Art
vape2 from Pixel Rogue on Vimeo.
Choose from the following briefs:
• The four Horsemen: Create modelling concept design document for one of the four horsemen of the apocalypse.
• Pokemon Go Real: Redesign 2 Pokemon for use in special effects in a real world setting. Create a full design document for each model concept.
• The Monster Mash: Design a monster for use in special effects in a real world setting OR design 3 cartoon based monsters for use in a children's cartoon animation.
Create a model of one of your designs using traditional sculpting methods (Sculpey or Clay for example).
I chose the Pokemon brief, and redesigned them to be as realistic as possible. I chose Vapoureon(a water fox), and Torterra (a forest turtle) as these presented the most interesting textures to work with.
posed model
vapoureon concept art
final model
model progression
vapoureon wireframe
vapoureon texture maps
torterra concept art
Toreterra final design
Robot Texturing and Rendering
Turntable from Pixel Rogue on Vimeo.
With the pre-made model of a robot do the following:
• Design a concept shot for your robot retexturing
• Unwrap the model and export UVs for texturing
• Create textures in Photoshop
• Render 2 full HD beauty shots of the final textured robot
• Create an animated model rotation of the final outcome
For the texturing project I created two robots - a copper furnace with fire inside and a wooden puppet. I then composited them into a photo background to sell the design.
Colour mapped model
Puppet Sales Shot
Texture Maps
Wooden Puppet
Composited Sales Shot
Texture maps
Furnace Bot
Augmented Bots
AR Marker
Get your design for the robot in brief one ready and inserted into an Augmented Reality environment by doing the following
• Conform all textures onto one single texture with one UV set
• Export the robot from the 3d package in the DAE format
• Create an image to act as a marker to trigger your augmented reality model
• Upload following Augment's rules to enable the marker triggered augmented reality
I used the puppet model for AR. I posed him in Maya then exported the files and textures in DAE format..
Texture map
Alien Head
alien head from Pixel Rogue on Vimeo.
Model a low polygon Alien head
• Export this model into a digital sculpting package
• Sculpt and texture the model
• Export back into the 3d package as a low level mesh using a Normal texture to mimic a higher polygon model
• Render 2 beauty shots and a model rotation from the 3d package
I decided to attempt a classic alien shape, to see how realistic I could make it. The skin was was painted in Mudbox, then sub-surface scattering techniques were used in Maya to create semi-translucent skin.
Rotation
Wireframe
Mudbox render
Concept to finished Model
monster turntable from Pixel Rogue on Vimeo.
Take one of the characters designed in brief 2 of the concept art module and do the following.
• Create a low polygon mesh of your design
• Unwrap the UVs of the model
• Export model into a 3d sculpting package for digital sculpting and texturing
• Export back to the 3d package for rendering
• Create 3 beauty shots and a model rotation rendered and lit in the 3d package
For this project I modelled a character from the cover of the album Demon Days. I tried to capture his expression and added my own spin with the scaley/fluffy texture.
Texture Map
Say HAL’o To Me
veepees from Pixel Rogue on Vimeo.
Create a model of a robot and an organic model using techniques acquired throughout the semester, ensuring that good edge flow and topology are present on the models.
I decided to model a previous character I designed. The robot Veepees was based on a childrens drawing - he is powered by Tesla technology with Tesla cannons as arms.
Robot Model
Concept Art
Model Reference sheet
Giant Pacific Octopus
octopus from Pixel Rogue on Vimeo.
Animal Modelling Challenge.
A high detailed Model, modelled and rigged in ZBrush and 3dsMax.
Octopus posed
Render Passes
Bone Tomahawk
Beauty shot
A weapon challenge.
I decided to make a Native American jawbone Tomahawk. I used the jawbone and claws from a bear, though in reality they were often made from Buffalo.
axe from Pixel Rogue on Vimeo.
Rotation in Substance Painter
Country Kitchen
ArchVis
Architectural Visualisation.
My attempt at Architectural Visualisation. Modelled in 3dsMax and rendered with Mental Ray
Wireframe
Ambient Occlusion