Kieran
O Donnell

Higher Diploma in
3D Modelling & Animation


087 0564115

kmkod@yahoo.com

kieranodonnellportfolio.com

Spring 2017

Final Project

Work Experience

Rigging and Animation

Autumn 2016

Concept Art for 3D

Texturing and Rendering

3D Modelling and Sculpting

Previous Work (optional)

Digital Media Tools

Digital Story Telling

Project Develop & UX Treatment

Final Project

Comp 1 from Pixel Rogue on Vimeo.

Edge of Dystopia, running around the level

Brief:

This is a personal project. The students design the brief themselves and work the project to completion. The project will be a 3d based outcome and may be any of the following: Virtual reality, Augmented Reality, Games based rendering, Motion Design, 3d Animate short etc. It may be a finished complete project or a part of a proposed development for completion at a later stage.

Solution:

I decided to make a game level and character set in the future in a space station.

Edge of Dystopia, character close-up

Edge of Dystopia, environment

Edge of Dystopia, mesh

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rollerman_run_2_Converted_ from Pixel Rogue on Vimeo.

Edge of Dystopia, run cycle

Placement Productions

3D Model of House, outside shot

Brief:

During the second semester students undertake a short 2 week work placement. This offers the students a chance to show use their learned skills in an industry setting.

Solution:

I had to make the house from the plans in Maya and bring it into untiy so you could run around in it. I also had to get shots of the different rooms for VR.

house run around from Pixel Rogue on Vimeo.

3D Model of House, running around the house

This Brief is Rigged

ball through again from Pixel Rogue on Vimeo.

Throwing a ball

Brief:

Create an animation of a bipedal character interacting with a ball, the character and ball will both be rigged using techniques shown during the semester.

Solution:

I decided to make my character throw a ball into the air.

Rigid Body Conceptual Art

Futuristic gun, front view

Brief:

Create a complete concept document covering one of the following subject areas:

• Future Weaponry

The final output should include development work, orthographic drawings for use as 3d modelling reference, texture reference sheets and 2 fully rendered beauty shots of the final design.


Solution:

I decided to draw the futuristic gun based on a jet engine and the various parts in them.

Futuristic gun, back view

The Crate

A Futuristic Crate

Brief:

Design and create a simple crate for a game environment model based on one of the following themes:

• Star Trek
• Game of Thrones
• Odd World (Abe’s Odyssey)

Solution:

I just tried to keep it futuristic and look like the style of the old Star Trek shows.

Soft Body Conceptual Art

Kyurem, head close-up

Brief:

Choose from the following briefs:

• The four Horsemen: Create modelling concept design document for one of the four horsemen of the apocalypse.
• Pokemon Go Real: Redesign 2 Pokemon for use in special effects in a real world setting. Create a full design document for each model concept.
• The Monster Mash: Design a monster for use in special effects in a real world setting OR design 3 cartoon based monsters for use in a children's cartoon animation.

Create a model of one of your designs using traditional sculpting methods (Sculpey or Clay for example).


Solution:

I decided to draw Kyurem, an ice dragon. I made it very different from the original so it would be a realistic animal and could be a real animal.

Kyurem, concept art top view

Kyurem, concept art side view

Kyurem, sculpture

Robot Texturing and Rendering

Robots spinning from Pixel Rogue on Vimeo.

Both Robots Spin

Brief:

With the pre-made model of a robot do the following:

• Design a concept shot for your robot retexturing
• Unwrap the model and export UVs for texturing
• Create textures in Photoshop
• Render 2 full HD beauty shots of the final textured robot
• Create an animated model rotation of the final outcome


Solution:

I decided to make a rusty robot and a robot based of Jonathan Strange from the tv show Mr. Norell and Jonathan Strange.

Robot, fancy robot

Robot, crazy robot head close-up

Robot, crazy robot in a cell

Alien Head

Purple alien head spin from Pixel Rogue on Vimeo.

Alien Head, spin of purple alien

Brief:

Model a low polygon Alien head

• Export this model into a digital sculpting package
• Sculpt and texture the model
• Export back into the 3d package as a low level mesh using a Normal texture to mimic a higher polygon model
• Render 2 beauty shots and a model rotation from the 3d package


Solution:

I made two alien heads just to get the practice. They where based on a more traditional alien and a dragon.

Head spin from Pixel Rogue on Vimeo.

Alien Head, spin of black alien

Concept to finished Model

Kyurem head spinning from Pixel Rogue on Vimeo.

Kyurem, 3D model of head

Brief:

Take one of the characters designed in brief 2 of the concept art module and do the following.

• Create a low polygon mesh of your design
• Unwrap the UVs of the model
• Export model into a 3d sculpting package for digital sculpting and texturing
• Export back to the 3d package for rendering
• Create 3 beauty shots and a model rotation rendered and lit in the 3d package


Solution:

This is the 3D model on the Pokemon, Kyurem. I just modeled his head and tried to get it as close as possible to the concept art.

Say HAL’o To Me

Gorilla Robot, still

Brief:

Create a model of a robot and an organic model using techniques acquired throughout the semester, ensuring that good edge flow and topology are present on the models.


Solution:

The Gorilla robot, my attempt at making as animal into a robot. Gorilla seemed like the logical animal at the time. The organic model was designed to be like a Tim Burton character.

Fitz Monster, still

Father Fitzgibbon Spinning from Pixel Rogue on Vimeo.

Fitz Monster, spin

Gorilla robot walking from Pixel Rogue on Vimeo.

Gorilla Robot, walking

Gorilla rotation from Pixel Rogue on Vimeo.

Gorilla Robot, spin

The Lonely Snowman

The Lonely Snowman from Pixel Rogue on Vimeo.

Snowman, short animation

Brief:

Make a short animation using the various tecniques learned in class.

Solution:

I decided to make a short story about a snowman who is trying to find a friend.

Coward of the County

Coward of the County from Pixel Rogue on Vimeo.

Coward of the County, short animation

Brief:

Make an animation based on an existing story.

Solution:

I chose a country song, Coward of the County, by Kenny Rodgers. I tried to go for a more Sin City esque style and keep to the narative of the song.

Rioga - Rise of Legends

Ríoga - Rise of Legends from Pixel Rogue on Vimeo.

Rioga, a game design animation

Brief:

Design an app or game for a project proposal.

Solution:

This is a game design. There are a few level examples shown and how the game could work. It's based on Irish kings and queens and the things they got up to.