Sean
Purser

Higher Diploma in
3D Modelling & Animation


086 3777 042

sean@seanpurser.com

seanpurser.com

Spring 2017

Final Project

Work Experience

Rigging and Animation

Autumn 2016

Concept Art for 3D

Texturing and Rendering

3D Modelling and Sculpting

Previous Work (optional)

Mikardo - Boxing accessories

One Hour-long project

Final Project

finalVideo from Pixel Rogue on Vimeo.

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Brief:

This is a personal project. The students design the brief themselves and work the project to completion. The project will be a 3D based outcome and may be any of the following: Virtual reality, Augmented Reality, Games based rendering, Motion Design, 3D Animate short etc. It may be a finished complete project or a part of a proposed development for completion at a later stage.

Solution:

During the second semester we were given this project which would be brought from concept through to completion. Out of the choices we were given, I choose an animated short. The animated short is based on an old Donegal folk story of which I heard when I was younger, where a young man pick up a young woman who mysteriously disappears when they reach thier destination. Throughout the project we learned how to project manage, model various characters, texture various characters, character animate, lip sync, lighting scenes & renering on a large scale.

The Passenger - Billboard Poster

Young Male Model

Old Male Model & Young Female Model

The Passenger - Scene shot

Animatic_2-The_Passenger-2 from Pixel Rogue on Vimeo.

The Passenger - Animatic Refined

Animatic_2-The_Passenger-2 from Pixel Rogue on Vimeo.

The Passenger - The 1st Animatic

The Passenger - Evolution of the Young Male

The Passenger - Evolution of the Female

The Passenger - Evolution of the Old Male

The Passenger - Storyboards 1-4

The Passenger - Storyboards 5-8

The Passenger - Storyboards 9-12

The Passenger - Storyboards 13-16

The Passenger - Storyboards 13-16

The Passenger - Storyboards 22-25

Placement Productions

The full studio for IZAK9 - Qubizm

Brief:

During the second semester students undertake a short 2 week work placement. This offers the students a chance to show use their learned skills in an industry setting.

Solution:

During our workplacment we had a meeting with managment of Qubizm the developers of IZAK9. During this meeting we had a conversation on how we could develop assets for their 3D animations such as a newsroom or studios for the existing characters. During the placment I developed a hover chair and a newsroom studio for the existing characters.

Newsroom Studio For IZAK9 - Qubism

Newsroom Studio For IZAK9 - Qubism

The hover seat For IZAK9 - Qubism

The hover seat For IZAK9 - Qubism

The hover seat - Cushion Detail - For IZAK9 - Qubism

The hover seat - Control Detail - For IZAK9 - Qubism

The hover seat - Jets Detail - For IZAK9 - Qubism

This Brief is Rigged

skip_2_with_ball-Sean_Purser from Pixel Rogue on Vimeo.

Skip_with_ball-Sean_Purser from Pixel Rogue on Vimeo.

Rigging example - Animating Character with Ball

Brief:

Create an animation of a bipedal character interacting with a ball, the character and ball will both be rigged using techniques shown during the semester.

Solution:

During this project we learned how to rig a character, weight the character and animate a character interacting with a ball.

Rigid Body Conceptual Art

Concepting ridgid body objects - Cartoon Car - Hotrod - Saleshot 1

Brief:

Create a complete concept document covering one of the following subject areas:

• Future Weaponry
• Steampunk Styled Object
• Cartoon Styled Vehicle

The final output should include development work, orthographic drawings for use as 3d modelling reference, texture reference sheets and 2 fully rendered beauty shots of the final design.


Solution:

In this project I choose the cartoon styled vehicle to concept, and styled it on a hotrod-pickup. During this project we learned how to draw and render in 3D orthographic views giving the 2D imagery a sence of depth. We then had to present the image on a background which would used as a sales shot.

Concepting ridgid body objects - Cartoon Car - Hotrod - Saleshot 2

Concepting ridgid body objects - Cartoon Car - Hotrod - Modelsheet

The Crate

Star Trek - Crates

Brief:

Design and create a simple crate for a game environment model based on one of the following themes:

• Star Trek
• Game of Thrones
• Odd World (Abe’s Odyssey)

Solution:

In this icebreaker project we were asked to design 3 simple crates for a game enviroment. During this project we learned how to texture a simple box which consisted of 6 polygons which would be ideally used in a game. This project showed us how to make a simple shape look visually more complex by the use of textures.

Star Trek - Crates

Star Trek - Crates

Soft Body Conceptual Art

Concept art for 3D - The 4 Horsemen - Saleshot 1

Brief:

Choose from the following briefs:

• The Four Horsemen: Create modelling concept design document for one of the four horsemen of the apocalypse.
• Pokemon Go Real: Redesign 2 Pokemon for use in special effects in a real world setting. Create a full design document for each model concept.
• The Monster Mash: Design a monster for use in special effects in a real world setting OR design 3 cartoon based monsters for use in a children's cartoon animation.

Create a model of one of your designs using traditional sculpting methods (Sculpey or Clay for example).


Solution:

During this project we given choices of three different styles to follow. I choose to the Four Horsemen to concept. During this project we learned how to concept by the use of hand drawn techniques and photoshop techniques to generate the final concept. We also created a model using super sculpy which gave us a better understanding of how to model our characters within a 3D modelling package such a Mudbox.

Concept art for 3D - The 4 Horsemen - Saleshot 2

Concept art for 3D - The 4 Horsemen - Modelsheet

Concept art for 3D - The 4 Horsemen - Sculpy Model

Robot Texturing and Rendering

Robots_Texture_&_Render_Turntable_9th_nov_Sean_Purser from Pixel Rogue on Vimeo.

Robot Texture & Render - Cop & Crash

Brief:

With the pre-made model of a robot do the following:

• Design a concept shot for your robot retexturing
• Unwrap the model and export UVs for texturing
• Create textures in Photoshop
• Render 2 full HD beauty shots of the final textured robot
• Create an animated model rotation of the final outcome


Solution:

The Brief for this project was to texture and render two robots which were given to us by the lecturers. I choose to base them on a crash test dummy and an automated police robot, the idea was loosely based on the film "Chappie".

Robot Texture & Render - Cop & Crash - Saleshot 1

Robot Texture & Render - Cop & Crash - Saleshot 2

Robot Texture & Render - Cop & Crash - Detail Shot - Crash

Robot Texture & Render - Cop & Crash - Detail Shot - Cop

Augmented Bots

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Brief:

Get your design for the robot in brief one ready and inserted into an Augmented Reality environment by doing the following

• Conform all textures onto one single texture with one UV set
• Export the robot from the 3d package in the DAE format
• Create an image to act as a marker to trigger your augmented reality model
• Upload following Augment's rules to enable the marker triggered augmented reality


Solution:

The Augmented Bots projcet was a follow on from the 'Robot Texturing and Rendering' project where we were asked to package the textures as a UV set of textures and the model in the DAE format. This gave us the understanding of how to export our designs for use by other designers and also gave us the understanding of how augmented reality worked with our models.

Robot Cop - Augmented Reality

Robot Crash - Augmented Reality

Alien Head

AlienHeadModel-Project Sculpt&Digital-Sean Purser from Pixel Rogue on Vimeo.

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Brief:

Model a low polygon Alien head

• Export this model into a digital sculpting package
• Sculpt and texture the model
• Export back into the 3d package as a low level mesh using a Normal texture to mimic a higher polygon model
• Render 2 beauty shots and a model rotation from the 3d package


Solution:

During this project we were taken through the process of how to model a head. We were asked to model an alien head of which we would then export from Maya to Mudbox to texture and sculpt. Once textured and sculpted we would then import the model back to Maya for rendering. During this project we were shown how the flow of topology and edge flow needed to be correct to create an organic head and how important it is to keep the polygon count to a minimum.

Alien Head Beauty Shots

Concept to finished Model

4HorsemenTheWhiteHorsemanProjectSculpt&DigitalSeanPurser from Pixel Rogue on Vimeo.

Concept to finished model turnaround

Brief:

Take one of the characters designed in brief 2 of the concept art module and do the following.

• Create a low polygon mesh of your design
• Unwrap the UVs of the model
• Export model into a 3d sculpting package for digital sculpting and texturing
• Export back to the 3d package for rendering
• Create 3 beauty shots and a model rotation rendered and lit in the 3d package


Solution:

During the concept to finished model project we were asked to create a low poly model of our design we created in the project "Soft Body Conceptual Art". When modelling we would have to observe the polygon count and the Topology of the model making sure that the polygon count remained low and the topology had a good edge flow. Once we had the model created we were asked unwrap the UV's of the model for export. We then would export the model from Maya To Mudbox for sculpting and textuing using the various tools within the Mudbox Software and then export the model back to Maya for rendering.

Concept to finished Model - Style sheet

Say HAL’o To Me

Monster&RobotModel-SeanPurservimeo from Pixel Rogue on Vimeo.

Monster & Robot Turnaround

Brief:

Create a model of a robot and an organic model using techniques acquired throughout the semester, ensuring that good edge flow and topology are present on the models.


Solution:

During this project we were shown how to model from our own designs. We would design the model to our designs, ensuring the topology & edge flow were correct. During this project we would learn how to use our skills to build our designs and how to future plan how limbs would move in the model during animation and how to correct it if necessary.

The big friendly robot

Organic Model - Monster

Mikardo - Boxing Accessories

BOXING_GLOVES_2_1_vimeo from Pixel Rogue on Vimeo.

Mikardo - Boxing Gloves

Brief:

Paul McGettigan of Mikardo boxing accessories approached me and asked could I come up with some ideas for logo stings for him while doing the 3D modelling & Animation course.

Solution:

During this project I come up with two ideas of which Paul McGettigan could use to promote his business at a boxing match or online. These were short stings which could be inserted into boxing match footage or on digital displays at a match.

logo_mikado_ring_&_fire_vimeo from Pixel Rogue on Vimeo.

Mikardo - Ringside logo sting

The Hour-Long Project

Hour-Long Project - Table, Bowl & Spoon

Brief:

This was a test of how quick it could be to model a household utensil.

Solution:

This project started off with just a spoon which then had a bowl added then a table then the floor all of which was completed within one hour. This was a self test of speed modelling, which will be carried out in the future to speed up my modeling skills.

Hour-Long Project - Table, Bowl & Spoon