Spring 2017
Final Project
Final Project: Garmr
Work Experience
Placement Productions
Rigging and Animation
This Brief is Rigged
Autumn 2016
Concept Art for 3D
Rigid Body Conceptual Art
Soft Body Conceptual Art
Texturing and Rendering
Robot Texturing and Rendering
Alien Head
Concept to finished Model
3D Modelling and Sculpting
Say HAL’o To Me
Final Project : Garmr
garmr_cave_VR_demo from Pixel Rogue on Vimeo.
Garmr Cave VR Demo
This is a personal project. The students design the brief themselves and work the project to completion. The project will be a 3d based outcome and may be any of the following: Virtual reality, Augmented Reality, Games based rendering, Motion Design, 3d Animate short etc. It may be a finished complete project or a part of a proposed development for completion at a later stage.
Concept, model and animate a pack of Garmr (Norse hellhounds) in their environment (cave/den) and set up to view in VR (Virtaul Reality). I learned a lot about creture and environmetal design from this project. I want to created a pack of Garmr, each having their own personality, reflected in apperence and movements.
Garmr concept art
Alpha final render
alpha_rotation from Pixel Rogue on Vimeo.
Alpha rotation
alpha_walk_cycle from Pixel Rogue on Vimeo.
Alpha animation walk cycle
Gramps final render
gramps_rotation from Pixel Rogue on Vimeo.
gramps rotation
gramps_animation from Pixel Rogue on Vimeo.
gramps animation
scrappy final render
scrappy_rotation from Pixel Rogue on Vimeo.
scrappy rotation
scrappy_animation from Pixel Rogue on Vimeo.
scrappy animation
cave_rotation from Pixel Rogue on Vimeo.
cave rotation
Placement Productions
Assembly line full view
During the second semester students undertake a short 2 week work placement. This offers the students a chance to show use their learned skills in an industry setting.
Over the 2 weeks of work placement, I worked on a project for Qubizm. The project was to create a background environment for an animation. I created an assembly line that creates the Isac9 boxes.
Assembly line Beginning
Assembly line Middle
Assembly line End
This Brief is Rigged
rigging from Pixel Rogue on Vimeo.
Rigging project final render
Create an animation of a bipedal character interacting with a ball, the character and ball will both be rigged using techniques shown during the semester.
I wanted to make the character walk in, pick up a ball and then walk out again.
Below is a walk cycle we did in class using a pre rigged model.
stewart-walk-cycle from Pixel Rogue on Vimeo.
Animation walk cycle
Rigid Body Conceptual Art
Beauty shot 1
Create a complete concept document covering one of the following subject areas:
• Future Weaponry
• Steampunk Styled Object
• Cartoon Styled Vehicle
The final output should include development work, orthographic drawings for use as 3d modelling reference, texture reference sheets and 2 fully rendered beauty shots of the final design.
I chose to do a cartoon styled vehicle. I wanted to make a train out of other vehicles, the overall piece was inspired by the vehicles of Mad Max.
Beauty shot 2
Model Sheet : Side and Top View
Model Sheet : Front and Back View
Soft Body Conceptual Art
minotaur beauty shot 1
Choose from the following briefs:
• The four Horsemen: Create modelling concept design document for one of the four horsemen of the apocalypse.
• Pokemon Go Real: Redesign 2 Pokemon for use in special effects in a real world setting. Create a full design document for each model concept.
• The Monster Mash: Design a monster for use in special effects in a real world setting OR design 3 cartoon based monsters for use in a children's cartoon animation.
Create a model of one of your designs using traditional sculpting methods (Sculpey or Clay for example).
I chose monster mash. I wanted to create a minotaur that was inspired by the japanese horror game The Evil Within.
minotaur beauty shot 2
minotaur model sheet
Robot Texturing and Rendering
trumpbot from Pixel Rogue on Vimeo.
Trumpbot Rotation
With the pre-made model of a robot do the following:
• Design a concept shot for your robot retexturing
• Unwrap the model and export UVs for texturing
• Create textures in Photoshop
• Render 2 full HD beauty shots of the final textured robot
• Create an animated model rotation of the final outcome
I decided to make an assassination dummy and assassination target (Donald Trump).
Weird coincidence, the hand in, was on the day it was announced that Trump won the U.S. election.
trumpbot full view
trumpbot close up 1
trumobot close up 2
trumpbot debate
assassination from Pixel Rogue on Vimeo.
Assassination training dummy Rotation
assassination training dummy full view
assassination training dummy close up 1
assassination training dummy close up 2
assassination training dummy scope shot
Alien Head
alien_rotation from Pixel Rogue on Vimeo.
Alien head rotation
Model a low polygon Alien head
• Export this model into a digital sculpting package
• Sculpt and texture the model
• Export back into the 3d package as a low level mesh using a Normal texture to mimic a higher polygon model
• Render 2 beauty shots and a model rotation from the 3d package
I learned alot about topology and mudbox from this project.
alien head front view
alien head top view
alien head side view
Concept to finished Model
minotaur rotation
Take one of the characters designed in brief 2 of the concept art module and do the following.
• Create a low polygon mesh of your design
• Unwrap the UVs of the model
• Export model into a 3d sculpting package for digital sculpting and texturing
• Export back to the 3d package for rendering
• Create 3 beauty shots and a model rotation rendered and lit in the 3d package
I wanted to create a minotaur that was inspired by the japanese horror game The Evil Within. The orginal plan was to model and scuplt the head and torso but I then decided to do the full body.
minotaur close up head
minotaur full view back
minotaur full view front
Say HAL’o To Me
giggles_rotation from Pixel Rogue on Vimeo.
Giggles Rotation
Create a model of a robot and an organic model using techniques acquired throughout the semester, ensuring that good edge flow and topology are present on the models.
Giggles is inspired by a doodle I did last year.
I wanted to create a robot with mini-guns for arms.
robot_rotation from Pixel Rogue on Vimeo.
Robot Rotation
