Animation Production Skills 1

Brief 1

Crate Brief Available here:



Time until Hand In








Brief 2

Hard Edged Modelling Brief available here:



Time Until Hand In









Brief3- Character Modelling

Character Modelling brief is available here:

Brief3-Char-Modelling (50%)

Time Until Hand In








Week 1- Making a crate in Maya.

The Three Textures: (Diffuse, Bump and Specular):

The New Tutorial:


Tutorial: Making the Crate

Tutorial: Lighting and Rendering the Crate

The Crate So far:

Week 1 Exercise:

  • Create a crate Model with your own textures on it.
  • Light and render it in Maya using the standard Hardware2.0 renderer
  • Save a Jpeg of the final Image at 1280×720 resolution.
  • Post the image to you blog on Blackboard


Resource: Concept Template:

Concept Template

Example Gallery:

Brief 2 Intorduction and Poly Modelling.


Research: Concept Art Car

Research: Cartoon Houses

Research: Cartoon Robots

Research: 3d Model Sheets:

Tip: Golden Rules of Polygonal Modelling:

poly-modelling – PDF

Tutorial: An Introduction to the core concepts of polygonal modelling.

  • Try to model a simple object starting with a box.
  • Test crease and smooth edges.
  • Use an existing object or a drawn shape for reference.
Polygon Modelling 1- Starting a Robot Model

Resource: Reference Image:

Tutorial: Making the Robot head:

At the end of this video you will be here:

Robot Folder Link

Model, Unwrap and Texture Robot Leg

Tutorial: Model, Unwrap and Texture Robot Leg

Rendering a rotation in Maya.

Tutorial: Rendering a roattion in Maya and Mudbox… (Ignore the mudbos section for now.




Simple Robot Tutorial in 3 parts.

Tutorial- Part 1- Robot Head:

Tutorial Part 2: 

Tutorial Part 3:


Hinges and Ball Joints

Tutorial: Nice looking hinges and ball joints.


The Chibi Tutorials

Chibi Head:

Chibi Unwrap:

Chibi T-Shirt:

Chibi Pants:

Chibi Arm and Hand:



Chibi Shoe Modelling:


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