Animation Production Skills 1
Time until Hand In
Time Until Hand In
Your Title Goes Here
Making a crate in Maya.
Sign up to Autodesk Student Software Centre:
The Three Textures: (Diffuse, Bump and Specular):
The New Tutorial:
Resource: Concept Template:
Crate Template for Tutorial:
Introduction to Poly modelling and Reference
Research: Concept Art Car
Research: Cartoon Houses
Research: Cartoon Robots
Research: 3d Model Sheets:
Tip: Golden Rules of Polygonal Modelling:
poly-modelling – PDF
Tutorial: An Introduction to the core concepts of polygonal modelling.
- Try to model a simple object starting with a box.
- Test crease and smooth edges.
- Use an existing object or a drawn shape for reference.
Continuing Modeling the Robot
Class Robot Head Download
Robot Head as left from Class Available here:
Complete Robot Tutorials
Tutorial1: Modelling the head and Body (Sorry- Sound off)
Tutorial: M0odelling the Robot Legs (We have sound again! Sorry!)
Tutorial: Modelling the Robot Arms and Posing.
Don’t pose until you’ve textured everything. Come back to tothis when You’re finished texturing if you feel like posing etc.
Tutorial: Unwrapping the Robot Bit by bit. Head, Body, Legs and main body parts.
Tutorial: Unwrapping the rest…
Tutorial: Simplifying the unwrap:
When texturing it’s a good idea to use less textures as it saves memory but also makes it easier to change chunks of a model. The separates the robot into head, body and legs on separate textures.
Tutorial: Applying a Diffuse texture to the parts.
We’re going to use PSDs here instead of the usual pngs for ease of update as you work on them.
Lighting and Object and Rendering a Rotation
Tutorial: Lighting and Object and Rendering a Rotation
Chibi Guy Modelling
Modeling the Eye
Tutorial: Modeling and Texturing an Eye!