It’s not often i get the chance to go through the whole process of designing and creating an entire bust just for the craic. The students on the BA Animation course were asked to design and create an Alien Head. From concept sketching and painting to sculpting and on to 3d modelling and digital sculpt and render. Anyway I decided I’d join them…. I’ll add to this as I go.
The Sculpting Process:
Mudbox Colour Concept Rotation:
Physical Sculpt Rotation:
Wee guy for puppet class number 1.
SO I was reading alot of Robert Crumb in the last while and he has a tendency toward reflective comics. So I decided to do a few doodles to coincide with my giving up the cigarettes… here they are….
Don’t let your projects get the better of you!
So had a good weekend at the Northern Xposure conference. A lot of good talks going on throughout but Strength NIA, Great White Lies and Hannah Peel on the Friday night followed by booze and more booze stole the weekend. As promised here is the decks of my presentation on Bedroom Development some people requested and I promised to put up here!
I came across a few videos of game developments I worked on in the past when I was a founding member and director at Instinct Technologies Ltd. The first showing in this series is 2001- 16 years ago!!! Holy shit! Time is a bitch!
The discovery years- 2001-2003
First 64bit game ever: Dreadnought:
Anyone know fort Dunree??? The Prospector realtime game video: