It’s not often i get the chance to go through the whole process of designing and creating an entire bust just for the craic. The students on the BA Animation course were asked to design and create an Alien Head. From concept sketching and painting to sculpting and on to 3d modelling and digital sculpt and render. Anyway I decided I’d join them…. I’ll add to this as I go.
The Sculpting Process:
Mudbox Colour Concept Rotation:
Physical Sculpt Rotation:
I came across a few videos of game developments I worked on in the past when I was a founding member and director at Instinct Technologies Ltd. The first showing in this series is 2001- 16 years ago!!! Holy shit! Time is a bitch!
The discovery years- 2001-2003
First 64bit game ever: Dreadnought:
Anyone know fort Dunree??? The Prospector realtime game video:
So as a way of showing all of inktober in as simple a way as possible I’ve compiled the outcomes into one video with all animations and still images included. Thanks to the power of the trusty Bic Biro!
This is the first draft of a showreel showing a collection of some of the work done by the students at LYIT HDip 3d Modelling and Animation. This is 3 months in and already they are producing some pretty impressive work. Be interesting to see what they come up with for their final projects in June! They have also been working with some Augmented Reality which isn’t displayed here. I worked with what I had to hand!
QUick animation test for Scrags character designed for the open day at LYIT.
SO I was doing some work with Johnny Ball of Think of a Number Fame from the 80s. I just directed a few pieces of interaction between the IZak9 Characters and the man himself. 1fuklll day of filming followed by a week or so of edits, animation and compositing. Here’s a quick snippet of the outcome.